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Elio Polizzi

Elio Polizzi

Product & Design Leadership

38 years old
Employed Open to opportunities
With 13 years of experience in gaming I specialize in leading and motivating cross-function teams to contribute their best to the product.

I am passionate about sharing my love for data led design with my team. I thrive on creating a trusting environment and empowering employees to create customer-centric experiences loved by users.
  • Developed and guided the Ethical F2P vision and games' blueprints from market research to publishing
  • Led cross-function teams of artists using Maya, Blender and Zbrush; C# programmers using Unity; and designers using Figma
  • Created titles that generated over 9K installs overall and reached low CPIs such as $0.16 for Dogs Den USA
  • Drove game updates roadmap and Live P&L for Ubisoft titles: Growtopia (25M+ downloads, 1.5M+ DAU), NCIS: Hidden Crimes (7M+ downloads)
  • Managed a team of 10+ employees including data analysts, product managers, CRM agents and marketing specialists using OKRs and 360 reviews
  • Led CSI: Hidden Crimes (40M+ downloads) roadmap, game analytics, UA costs attribution and monetization
  • Implemented features and automation that increased the ARPPU by +50% before sunset
  • Designed game features, episodes' stories, and economy design for CSI: Hidden Crimes
  • Worked on various game operations tasks for League of Legends such as player support, community management and e-sport support
  • Improve monetization and game mechanics leading to a 100% ARPPU increase for Dragonica Europe
  • Designed sales planning and offers for Dragonica Europe along with support and community management

Master in Innovation and Entrepreneurship

HEC Paris

December 2018 to May 2020

Bachelor in Finance

University of Technology of Montpellier (France)

October 2008 to October 2009

Associate Degree in Management of Business and Administration

University of Technology of Perpignan (France)

September 2005 to July 2007
  • Leadership
  • Production Teams
  • Product Management
  • Operations Management
  • Product Management
  • Game economy loop creation & optimization
  • Updates ROI planning
  • Ability to increase drastically a game's sales by understanding quickly its mechanics and player needs
  • Gatcha system proficiency
  • Game sales optimization
  • Lead data analysts
  • Updates & events performance reports
  • Item cannibalization studies
  • Ambitious, adaptable, creative
  • Patient, empathetic and organised
  • Data driven and hard worker
  • Excel
  • Powerpoint
  • Unity
  • Photoshop
  • Premiere Pro
  • French - Native language
  • English - Fluent
  • Spanish - Notions